KEY FACTORS BEHIND GAMERS’ URGE TO TOP UP ONLINE GAMES IN BANGKOK AND VICINITY

Authors

  • Thanarach Wongrinyong Majoring in Creative Media and Game Design, Business Administration Program in E-Sport and Games Business, College of Innovation and Management, Faculty of Innovation and Management, Suan Sunandha Rajabhat University, Bangkok, Thailand
  • Jakkarin Thammaprot Majoring in Creative Media and Game Design, Business Administration Program in E-Sport and Games Business, College of Innovation and Management, Faculty of Innovation and Management, Suan Sunandha Rajabhat University, Bangkok, Thailand
  • Mooktra Thongves Majoring in Creative Media and Game Design, Business Administration Program in E-Sport and Games Business, College of Innovation and Management, Faculty of Innovation and Management, Suan Sunandha Rajabhat University, Bangkok, Thailand
  • Arpaporn Phokajang Majoring in Creative Media and Game Design, Business Administration Program in E-Sport and Games Business, College of Innovation and Management, Faculty of Innovation and Management, Suan Sunandha Rajabhat University, Bangkok, Thailand
  • Thongchai Surinwarangkoon Majoring in Creative Media and Game Design, Business Administration Program in E-Sport and Games Business, College of Innovation and Management, Faculty of Innovation and Management, Suan Sunandha Rajabhat University, Bangkok, Thailand
  • Yoon Chang Hwan Miraen E-Sports, Daejeon, Korea

Keywords:

Online Games, Purchase, Top up, Purchase Motivation

Abstract

The objectives of this research were to study the factors that affect the motivation to top up online games of game consumers in Bangkok and vicinity. The sample used in the research was online game consumers in the Bangkok and vicinity using a random group method with a total of 370 people. The research tool was a closed-ended questionnaire. Qualitative descriptive statistics, including percentages and frequencies, are used to analyze population characteristics. Averages and standard deviations are used to analyze the level of opinion and statistics. Inference includes analysis of multiple linear regression equations to test the path, relationship between variables, and priority of variables. The research findings revealed that the motivation to top up online games in Bangkok and vicinity is the fun factor. Factors such as social interaction in the game, perspective factors on in-game items, and emotional value factors. Online game service business owners should focus on producing games that are quality, fun, and have an in-game system that supports the interaction between players and in-game items.

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Published

2025-04-30